Frostgrave Battle Report: The Eclipse

The sudden eclipse was on none of the wizard’s astrological charts. It’s arrival was most unexpected, but not unwelcome.

Eclipses are well-known to be associated with powerful magical surges, and while the wizards who had made camp near the tiny settlement of Hommel were not prepared for it, they quickly flew into action. Mugwump led his band of mushroom folk from the tavern straight into the nearest ruins which were already glittering with newly revealed treasures, perhaps reawakened by the celestial show now unfolding. The Summoner, Dawnbreaker Sweeney, raced out of his library lair with his retinue in tow, ever-eager to capture new treasures and secrets. The newly arrived kobold band led by the wizard Brond interrupted their revelries in the Forest of Hands to also make pursuit. The icy ground began to crackle with arcane energies as the sky grew darker.

With the moon devouring the sun overhead, lines of sight and distances were muddled, even as the wizard’s magics became more powerful. The fungal bear known locally as “Cocaine Bear” made swiftly for the Summoner’s men, taking many arrows into its flanks without effect. A great effort by Sweeney’s thugs were finally able to beat it into submission, all while Mugwump and his apprentice led the others through the village and into the nearest ruined tower.

The Summoner’s troops made headway the quickest, cutting a straight forward path into two ruined houses and quickly located fresh treasures, but were soon bogged down by the arrival of kobolds and mushroom folks hoping to make the steal.

Sweeney himself climbed atop the Hand throne for a better view of the scene, but XXXX spotted him and used a clever push spell to launch him dozens of feet into the air. The Summoner did not recover during the course of the battle, and sadly was not conscious to witness the full eclipse.

So too did Brond fall in battle before the Eclipse had reached it’s zenith, and the only wizard who was left conscious to take notes on the arcane situation was Mugwump, the strangle little mushroom man of unknown origin. He utilized the surge of magical energies to target a thief carrying a treasure across a bridge and catapult him far into an icy river with another use of the Push spell. The treasure Sweeney’s thief carried was lost to the rapid waters, along with the thief.

Unfortunately for him, Mugwump soon fell to the warping of energies of his own failed spellcasting, and a few moments later, in the chaos of battle, Floop, his apprentice, was obliterated by an attack of uncertain provinance. The apprentice was not rescued in the aftermath, and Mugwump will be forced to grow a new one from fresh spores and other ingredients taken from his private stores.

Among other notable events, this scribe is told that Sweeney’s apprentice poured much of his blood into a summoning ritual and brought a major demon onto the field which quickly began to stalk the others. The mushroomfolk’s archers, now able to see better as the eclipse waned, were able to harry it with arrows. It made its way straight for the scrum of kobolds and Summoner’s troops that were skirmishing violently over a single treasure.

As the magical levels returned to normal, the fight seemed to leave the wizards, and a truce was struck to avoid further losses that day. The wizards and their bands made off with the treasure they had already secured: Brond captured one, Mugwump captured two, and Sweeney captured two. One was lost to the bottom of the river, although perhaps some day it will resurface.

There is an uneasiness in the air now amongst the wizards and mercenaries of this region. There are whispers that this eclipse was a herald of something terrible, something that has now awakened and schemes out there in the frozen city. Wizards that have recently departed on expeditions have failed to return. There are also rumors that a new batch of cultists have been spotted making their way through the city, but to what purpose, no one knows. The only thing that is certain in Frostgrave is that things will remain uncertain and ever-changing.

What is this? Each week, I meet with other nerds to play games of the miniatures-agnostic skirmish game, Frostgrave. It’s a cross between an RPG and a miniatures game, with leveling up wizards who learn new spells and gain new treasures. It’s a lot of fun and gives me an opportunity to play in addition to all the RPGs I run for others.

Notes for this session: scenario 50 xp was gained only by Mugwump for being alive in turn 5. We tried a different method of deployment, seeking a way to better balance three players, and all deployed from parts of one end of the board and raced towards the other half where all the treasure was deployed. This resulted in a bit of a bloodbath, but it was a lot of fun. This was the first scenario of the Thaw of the Lich Lord.

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