There can really be no contest here. It has been and likely always will be this version of the Player’s Handbook for Advanced Dungeons and Dragons.
We have a dark and ominous room dominated by an enormous demonic statue with bejeweled eyes. We’ve got player characters attempting to pry one of the gems out of the statue, and who knows what will happen if they succeed? A slain monster lays in the middle ground, and a group of players discuss their next move in the foreground. We see wizards, fighters, and thieves.
Dungeons & Dragons covers these days are beautiful works of art, and they depict epic action against towering and horrible monsters. The scale of everything, the coolness factor, is so much more than it was back in the olden days of yore. Even still, no piece of art captures the spirit of being a murder hobo better than this. We’ve got dead monsters, looting, and planning what to kill and loot next. That’s the core loop of D&D game play for me. It’s not deep and it’s not especially elegant. But it’s the core of what the game was to me in my youth, and this artwork captures that better than anything else for me.
For the month of August, I will be participating in #RPGaDay. I haven’t posted much on this blog about my love for role-playing games, and for a while, I wasn’t really acknowledging that love myself. But RPGs were my entry point in the the geek lifestyle, and they are very important to me. I’ll be exploring my relationship with RPGs all month with these posts.